Town Hall

"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."

Strategy and Tips
Protection of the Town Hall is critical for achieving players' objectives.
The Town Hall is equivalent to the Builder Hall in the Builder Base.
Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains a 20% of all 3 different resources.
If players are designing their War Bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high level armies, at the cost of making 2-star attacks much easier. 
Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is extremely risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have three Builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
Don't place your Town Hall in a corner surrounded by walls, as troops can still be placed next to the Town Hall.

You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall.
There are three exceptions to this rule: the first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
The second exception to this rule are the Builder's Huts; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
There is also a third exception, but this is only limited to the tutorial; players do not need to build the second Cannon (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.

Defensive Buildings and Traps

Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.

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